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Introducing Dungeon Crawl

Step into the deep, one more time…

Dungeon Crawl is a local co-operative four player experience where plays work together to dive deeper into a prebuilt dungeon. The game is designed around team tactics and resource management.

Gameplay

Players take on their choice of one of four specialized classes, and must work together on their descent through the dungeons. Unlike most top down dungeon crawlers, the game is designed around forcing players to manage their resources, as help is not on the way. With limited resources, players are forced to think about each of their actions, with the smallest mistake being able to snowball into their demise.

A recurring mechanic, is that players do not know what is around the corner. Their vision is obfuscated by the obstacles in their way, forcing players to think and explore their surroundings to get a better hold on what they are up against. Additionally, there are a myriad of traps and puzzles for players to figure out on their own.

More is to follow soon. Ideally this is more for a journal/source of reflection for myself to keep myself moving forward on this project. I look forward to sharing more in the coming weeks!

Hordz of Wrath - Ludum Dare 55 Entry

Hordz of Wrath

Hordz of Wrath is my entry to the Ludum Dare 55 Compo. The theme for LD55 was “Summoning.” Below are the controls and simple story, along with a link to view the project.

Hello, Brave Knight

I’m sorry to say, however tonight you will be reaching your demise. The evil necromancer has cornered you, and has unleashed his hordes of the undead in an all out attack on you. Fear not! For the divine beings of light have taken pity on you, and are sending in whatever you may need to survive longer through the onslaught.

From their power, you may summon any items at your disposal to help fight off the unending hordes. Equipped with your trusty bow and sword, survive for as long as you can! with each foe struck down, you are either rewarded with coins, or with sway to those above. Use their sway to resupply, and keep the fight going longer.

Controls:

Movement: WASD Shoot: Arrow Keys Num 1: Summon a health heart. (Costs 75 summoning) Num 2: Summon armor. (Costs 50 summoning points) Num 3: Summon a coin. (Costs 10 summoning points)

See how long you can survive, and what the highest score is that you can achieve!

Source code can be found here.