
Spending as much time as the road as the average adventurer will lead to some odd run-ins with others, and even downright dangerous situations.
1 – Deserted Camp
The wafting smoke of a dying campfire just off the road ahead can be seen. As the party approaches, the campsite is abandoned, with no items missing nor signs of a struggle.
2 – Lost Nobility
A well dressed, older noble woman is arguing with her personal guards. From the sounds of the conversation, they are completely lost and unsure of where they are.
3 – Ransacked Caravan
A stopped caravan on the road ahead is being ransacked by bandits/goblins, who are pillaging through the carts and crates with reckless abandon. A few of the survivors are being rounded up and are tied up.
4 – The Pilgrim
A lone, elven adventurer is traveling the opposite way, singing hymns and praise to their deity. If spoken to, they will say they are making a pilgrimage to leave an offering in an attempt to gain their favor.
5 – Prisoner Escort
A group of 2d4 armed guards are escorting a row of 2d8 prisoners being marched to the capital for their trials. Suddenly, a commotion begins with a confrontation between the prisoners and the guards.
6 – The Missing Wizard
Slightly up the road is a pair of ornate, worn boots standing up next to each other. From the shoe opening, light trails of smoke are wafting out, and the smell of burnt leather hangs in the air. A hastily scribbled note is lying near the boots, outlining a small fortune that was buried along the road.
7 – Joining the Militia
A group of 2d6 rough-looking townsfolk are traveling the opposite way on the road. They are on their way to join the militia to defend their town from increasing attacks by raiders.
8 – Stalking their Prey
Traveling on the road, the unshakable sensation that your every move is being watched. The longer you ignore this sensation, the stronger the feeling grows.
9 – Destroyed Caravan
Shortly up the road is a destroyed caravan with overturned carts and crates thrown open, with items strewn across the road. A hurt human lays in the middle of the destruction crying out for help. Hidden on each side of the road are 2d6 raiders looking to ambush unwitting passersby. Before attacking, they demand any and all valuables.
10 – Free Boots
A pair of ornate, elven-crafted boots that shine of radiance are standing up, with a simmering trail of smoke coming out of each boot. To the touch they are smoldering hot. There are no footprints around them.
11 – The Noble and the Thief
A scared looking human runs up to you frantically pleading to be hidden or kept safe without explanation before running off. Shortly after, an ornately dressed elf runs up out of breath, claiming to have been robbed by someone matching the human’s description.
12 – Ghostly Apparition
An ethereal, transparent figure is standing ahead on a hill. As you grow closer, the air grows cold, and the figure beckons you to follow them.