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Introducing Dungeon Crawl

Step into the deep, one more timeā€¦

Dungeon Crawl is a local co-operative four player experience where plays work together to dive deeper into a prebuilt dungeon. The game is designed around team tactics and resource management.

Gameplay

Players take on their choice of one of four specialized classes, and must work together on their descent through the dungeons. Unlike most top down dungeon crawlers, the game is designed around forcing players to manage their resources, as help is not on the way. With limited resources, players are forced to think about each of their actions, with the smallest mistake being able to snowball into their demise.

A recurring mechanic, is that players do not know what is around the corner. Their vision is obfuscated by the obstacles in their way, forcing players to think and explore their surroundings to get a better hold on what they are up against. Additionally, there are a myriad of traps and puzzles for players to figure out on their own.

More is to follow soon. Ideally this is more for a journal/source of reflection for myself to keep myself moving forward on this project. I look forward to sharing more in the coming weeks!