DevLog 2: Further Upgrades
23 Jul 2024Overview
Since my last post, I have made 108 commits! Although I have been silent, there have been numerous changes that I am excited to announce.
Enemies & World Items
There are not too many changes in this regard. The changes primarily are focused on balance and fine tuning the visual appearance of their actions and projectiles. Additionally, sound is now localized at the point of the enemies, which allows for spatial sound, which is quite nice. I did add a new variation on the turret.
Wall Turret
These are turrets that are set on a timer that fire a projectile in a designated direction. I like these as a world hazard, as at times I feel there is an over emphasis on the hazards of enemies, and not on the world.
Doors
At long last, I have added doors! There are 3 colors of keycards that can be picked up now, which are red, green and blue. Upon having a card, the appropriate door will be unlocked, and will open and shut as the player gets near and far away from it.
Health Pack
Pretty much does what it says on the tin, it heals the player on pickup.
Damage Boost
When picked up, the damage output of the player is increased significantly, if only for a short amount of time.
Shield
As a limited time item, this will significantly lower the incoming damage that a player may receive.
User Interface
A basic user interface has been set up, which allows for tracking the health, stamina, and currently selected weapon that the player has equipped. It will also display any of the keys that have been picked up.
Recap
As I get further along with my vertical slice (which is my primary goal), I plan to provide more screenshots and first looks over the coming weeks. With that said, my two main points moving forward are to develop a complete starter level, and create music for said level. Once that is done, it is adding a boss to the level, and polish, polish, polish!